📊 Is Normal a Sucker Bet?
10,000 simulations · 17 season-active players · field mix B
Executive Summary
Normal has the best average (0.69 expected points), but only slightly ahead of Hard (0.64). God mode is negative expected value under the assumed curse penalties (+1.9/+4.8 strokes).
Double Down is -EV in general. Your back-nine needs to be strictly better than the front, but P(back<front) ≈ 50% for most players. God 1st place needs ~71% success rate to break even due to the +14 cap.
Optional: Hard 1st place payout could be increased to +8 if we want to incentivize more Hard entries.
Expected Value by Tier
Average season points earned per player, assuming random field mix and no Double Down.

N=10,000 sims · random ~50/35/15 Normal/Hard/God each sim · no DD · curse +1.9/+4.8 strokes
Matthew McAlear — EV by Tier × DD Strategy
Comparing Double Down strategies for the current season leader across all three tiers.

N=10,000 · others fixed mix B by standings rank · Matthew skill mean net=79.6 (n=7)
Double Down Breakeven Analysis
Success rate needed for Double Down to outperform no-DD strategy, by place and tier.

Place-conditional: need p ≥ base / min(2·base, 14). Cap binds God 1st (20→14). Front/back corr=0.4.
Win & Top-3 Probability by Tier Choice
If the median player (Sophie Therien) picks each tier, what are her chances?

Median standings player: Sophie Therien · others on mix B · N=10,000 · no DD
Current Season Standings (Top 12)
Who benefits most from Open bonuses? Matthew leads, Thomas close behind, Rachel third.

From standings.json · Matthew 235.7 · Thomas 230.2 · Rachel 225.5 · Dan 223.9
Stroke-Penalty Tornado (Hard/God EV Sensitivity)
How much do different curse penalties change the expected value for Hard and God modes?

One-at-a-time sweeps · mix B random · defaults one-club=1.2, gimme=0.3, mulligan=0.4, driver=0.5
Inequality of Open EV & Season-Leader Capture
Does tier choice affect how evenly Open points are distributed, or how often the season leader wins?

N=10,000 · no DD · Gini on player EVs · top-5 by current seasonScore
Open Points Under Mix B (Fixed by Rank, No DD)
Distribution of total season points awarded and how they spread across the top-12 players.

N=10,000 · payout Normal 5/3/1 · Hard 7/4/2 · God 10/6/3 · field=17
Key Takeaways
- Normal is safe, not stupid. Highest EV for most players, best top-3 odds for median skill.
- Hard is close behind. Only ~8% lower EV on average, decent upside if you're confident.
- God is for glory. Negative EV under these curse assumptions, but 3× the payout if you win.
- Skip Double Down. Unless you have strong evidence your back-nine is consistently better, the 50% base rate makes it -EV even without the cap.
- Field mix matters. If everyone picks Normal, winning gets harder. Strategic tier choice could help.